﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace AAA.Meta.Quote.Data
{
#if !SILVERLIGHT
    [Serializable]
#endif

    public class TrustData
    {
        private string _strSymbolId;
        private float _fPrice;
        private float _fVolume;
        private float _fTickVolume;
        private float _fBuyPrice1;
        private float _fBuyVol1;
        private float _fSellPrice1;
        private float _fSellVol1;
        private float _fBuyPrice2;
        private float _fBuyVol2;
        private float _fSellPrice2;
        private float _fSellVol2;
        private float _fBuyPrice3;
        private float _fBuyVol3;
        private float _fSellPrice3;
        private float _fSellVol3;
        private float _fBuyPrice4;
        private float _fBuyVol4;
        private float _fSellPrice4;
        private float _fSellVol4;
        private float _fBuyPrice5;
        private float _fBuyVol5;
        private float _fSellPrice5;
        private float _fSellVol5;

        public string SymbolId
        {
            get { return _strSymbolId; }
            set { _strSymbolId = value; }
        }

        public float Price
        {
            get { return _fPrice; }
            set { _fPrice = value; }
        }

        public float Volume
        {
            get { return _fVolume; }
            set { _fVolume = value; }
        }

        public float TickVolume
        {
            get { return _fTickVolume; }
            set { _fTickVolume = value; }
        }


        public float BuyPrice1
        {
            get { return _fBuyPrice1; }
            set { _fBuyPrice1 = value; }
        }

        public float BuyVol1
        {
            get { return _fBuyVol1; }
            set { _fBuyVol1 = value; }
        }

        public float SellPrice1
        {
            get { return _fSellPrice1; }
            set { _fSellPrice1 = value; }
        }

        public float SellVol1
        {
            get { return _fSellVol1; }
            set { _fSellVol1 = value; }
        }

        public float BuyPrice2
        {
            get { return _fBuyPrice2; }
            set { _fBuyPrice2 = value; }
        }

        public float BuyVol2
        {
            get { return _fBuyVol2; }
            set { _fBuyVol2 = value; }
        }

        public float SellPrice2
        {
            get { return _fSellPrice2; }
            set { _fSellPrice2 = value; }
        }

        public float SellVol2
        {
            get { return _fSellVol2; }
            set { _fSellVol2 = value; }
        }

        public float BuyPrice3
        {
            get { return _fBuyPrice3; }
            set { _fBuyPrice3 = value; }
        }

        public float BuyVol3
        {
            get { return _fBuyVol3; }
            set { _fBuyVol3 = value; }
        }

        public float SellPrice3
        {
            get { return _fSellPrice3; }
            set { _fSellPrice3 = value; }
        }

        public float SellVol3
        {
            get { return _fSellVol3; }
            set { _fSellVol3 = value; }
        }

        public float BuyPrice4
        {
            get { return _fBuyPrice4; }
            set { _fBuyPrice4 = value; }
        }

        public float BuyVol4
        {
            get { return _fBuyVol4; }
            set { _fBuyVol4 = value; }
        }

        public float SellPrice4
        {
            get { return _fSellPrice4; }
            set { _fSellPrice4 = value; }
        }

        public float SellVol4
        {
            get { return _fSellVol4; }
            set { _fSellVol4 = value; }
        }

        public float BuyPrice5
        {
            get { return _fBuyPrice5; }
            set { _fBuyPrice5 = value; }
        }

        public float BuyVol5
        {
            get { return _fBuyVol5; }
            set { _fBuyVol5 = value; }
        }

        public float SellPrice5
        {
            get { return _fSellPrice5; }
            set { _fSellPrice5 = value; }
        }

        public float SellVol5
        {
            get { return _fSellVol5; }
            set { _fSellVol5 = value; }
        }
    }
}
